When you know a thing, to hold that you know it, and when you do not know a thing, to allow that you do not know it - this is knowledge. -Confucius-

The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. -Albert Einstein-

Science investigates religion interprets. Science gives man knowledge which is power religion gives man wisdom which is control. -Martin Luther King, Jr.-

Those who have knowledge, don't predict. Those who predict, don't have knowledge. -Lao Tzu-

Our treasure lies in the beehive of our knowledge. We are perpetually on the way thither, being by nature winged insects and honey gatherers of the mind. -Friedrich Nietzsche-

Friday, November 2, 2012

C# Socket Programming



As with Java we can use C# to handle Sockets in our computers. The Socket Basics are the same as described in here.

But there are some different key words which C# use to  play with Sockets. Some of them are described as below. (Found them on the internet). They will give some brief explanation about those words. (Actually those words represent C# classes and Methods)

GetStream returns a NetworkStream that you can use to send and receive data. The NetworkStream class inherits from the Stream class, which provides a rich collection of methods and properties used to facilitate network communications.

The NetworkStream class provides methods for sending and receiving data over Stream sockets in blocking mode.

You must call the Connect method first, or the GetStream method will throw an InvalidOperationException. After you have obtained the NetworkStream, call the Write method to send data to the remote host. Call the Read method to receive data arriving from the remote host. Both of these methods block until the specified operation is performed. You can avoid blocking on a read operation by checking the DataAvailable property. A true value means that data has arrived from the remote host and is available for reading. In this case, Read is guaranteed to complete immediately. If the remote host has shutdown its connection, Read will immediately return with zero bytes.
You must close the NetworkStream when you are through sending and receiving data. Closing TcpClient does not release the NetworkStream.

The TcpClient class provides simple methods for connecting, sending, and receiving stream data over a network in synchronous blocking mode.

The TcpListener class provides simple methods that listen for and accept incoming connection requests in blocking synchronous mode. You can use either a TcpClient or a Socket to connect with a TcpListener. Create a TcpListener using an IPEndPoint, a Local IP address and port number, or just a port number. Specify Any for the local IP address and 0 for the local port number if you want the underlying service provider to assign those values for you. If you choose to do this, you can use the LocalEndpoint to identify the assigned information.
Use the Start method to begin listening for incoming connection requests. Start will queue incoming connections until you either call the Stop method or it has queued MaxConnections. Use either AcceptSocket or AcceptTcpClient to pull a connection from the incoming connection request queue. These two methods will block. If you want to avoid blocking, you can use the Pending method first to determine if connection requests are available in the queue.
Call the Stop method to close the TcpListener.
The Stop method does not close any accepted connections. You are responsible for closing these separately.

 Before jump in to the code, we have to make sure that all the required  C# name spaces are inserted in to the project source files.

normally C# project  source file contains ( by default ) some name spaces. 
they are  : 

  • using System;
  • using System.Collections.Generic;
  • using System.Linq;
  • using System.Text; 

 We have to  add additional 3 name spaces to the file. They are :
  • using System.IO;
  • using System.Net;
  • using System.Net.Sockets;
 ========================================================================

Server Code

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using System.IO;
using System.Net;
using System.Net.Sockets;

namespace server
{
    class Program
    {
        static void Main(string[] args)
        {
            TcpClient AcceptedClient;
            NetworkStream instream;
            TcpListener clientListner = new TcpListener(IPAddress.Parse("127.0.0.1"), 7000);
            clientListner.Stop();
            clientListner.Start();

            while (true)
            {
                if (clientListner.Pending())
                {
                    // when the client connected to the port, this will 
                    //return that client as the Accepted client
                    AcceptedClient = clientListner.AcceptTcpClient();
                    // get the Accepted client's NetworkStream, 
                    //we want that to read data, which client is sending                    
                    instream = AcceptedClient.GetStream();

                    // read the input data into a byte list.
                    //(lets read byte at a time)
                    BinaryReader reader = new BinaryReader(instream);
                    List inputStr = new List();
                    int a = 0;

                    while (a != -1)
                    {
                        try
                        {
                            a = reader.ReadByte();
                            inputStr.Add((Byte)a);
                        }
                        catch (Exception e)
                        {
                            break;
                        }
                    }

                   // make a full string and write  to  Console
                   string s = Encoding.ASCII.GetString(inputStr.ToArray());
                   Console.Write(s);
                }
            }          
          
        }
    }
}

Client Code

 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using System.IO;
using System.Net;
using System.Net.Sockets;

namespace client
{
    class Program
    {
        static void Main(string[] args)
        {
            NetworkStream outStream;
            StreamWriter writer;

            TcpClient client = new TcpClient();             

            // client is trying to connect to the given ip address and port
            // so this client will be catched by the 
            //TcpLstner of server program
            client.Connect(IPAddress.Parse("127.0.0.1"),7000);

            // get the Network stream, we have to send data
            outStream = client.GetStream();

            // make the writer
            writer = new StreamWriter(outStream);

            Console.Write("Enter your name : ");
            string name = Console.ReadLine();
            writer.Write(name);

            // finally Flush and Close
            writer.Flush();
            writer.Close();
            outStream.Close();
            client.Close();
        }
    }
}